Level Up Village is globalizing the classroom!
A social impact company based in Tarrytown, NY we deliver pioneering global STEAM (STEM plus Arts) enrichment courses that promote design thinking and collaboration on real-world problems between students from around the world. Our courses provide students with the necessary 21st century workforce readiness skills they need to be prepared for the global economy.
Level Up Village has run courses in close to 1,000 schools and in 20+ countries around the world, with almost 60,000 participating students:
LUV courses usually run for an 8-week period – weeks 1-4 include STEAM Foundation topic activities and on-line profile preparation and sharing, with the introduction to global competency and digital citizenship. Weeks 5-8 allow for four course video exchanges and collaboration project work to be shared and discussed. We recommend planning to spend 60-90 minutes per week on these activities – completion is flexible within the 7 day period – all activities are due by Friday of each week.
Course overview and introduction to global competency Foundational classroom discussion/STEAM work Demonstration of LUV Platform and LUV Code of Honor
Completion of LUV Profile:
5 ‘About Me’ Questions
3 ‘About Me’ Videos
Favorite music, films, photos chosen
Weekly interactions with partner – collaborating, communicating, sharing, iterating
LUV offers global STEAM courses to students from pre-K through to 9th grade.
Please click here for a full course list with summary information for each course.
For a more in-depth look at our courses we can also provide 4-page flyers which provide more detail on the weekly activities and demonstrate the alignments to standards – an example of one of these flyers for our Global Inventors course is provided here and digital copies for all courses can be found here:
Level Up Village is the first organization to receive the ISTE Seal of Alignment at the Proficiency Level for the 2016 ISTE Standards for Students. LUV’s pioneering global STEAM courses also align with NGSS and Common Core standards and UN Sustainable Development Goals.
1.c – Use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
2.c – Demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
3.d – Build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
4.a – Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4.c – Develop, test and refine prototypes as part of a cyclical design process.
4.d – Exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
5.d – Understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
6.b – Students create original works or responsibly repurpose or remix digital resources into new creations.
7.a – Use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning. 7.b – Use collaborative technologies to work with others, including peers, experts or community members to examine issues and problems from multiple viewpoints. 7.d – Explore local and global issues and use collaborative technologies to work with others to investigate solutions.
During a LUV course students will connect with their partners via the LUV Global Communication Platform. Teachers login via the Teacher Portal where they will find all the resources necessary for training, preparation and management of the course. The curriculum also contains a full materials list with links to easy ordering of supplies, should any be required. 1:1 Students login via the Student Portal.