Across the U.S., schools are incorporating 3D printing into the curriculum, but some are taking it a step further by adding global collaboration to the mix. At PS 163 in New York City this fall, students in 3rd-5th grade were paired one-on-one with students in Yancheng, China to learn CAD and 3D printing as part of Global Inventors – a STEAM (STEM + arts) course offered by Level Up Village (LUV).
Global problem solving.
These topics seemed to be on everyone’s mind at the the 63rd Annual National Association of Gifted Children (NAGC) Convention in Orlando. We were thrilled to be able to say that yes, our courses meet all of those needs! Indeed, the Level Up Village team returned from the conference bursting with excitement, ready to inspire even more gifted students to find solutions to real-world problems and engage in meaningful virtual exchange with peers from across the globe.
Guest post by Nathan Lutz, Global Learning Coordinator at Kent Place School
In my role of Global Learning Coordinator, I am constantly seeking ways for our students to have global experiences. Girls in the Middle School and Upper School at Kent Place School have many opportunities for global engagement, including several options for trips. Our Primary School students, however, don’t have as many opportunities. Our World Language classes have sister classes with which they correspond via letter or Skype, but I feel like we can always do more. After all, technology has given us new opportunities for communicating with people all over the world.
When introduced to Level Up Village (LUV), I knew that by we would have new opportunities that would excite our students about meeting other children from around the world.
While many schools now have a 3D printer in the building, teachers often tell us it isn’t utilized nearly as much as they’d like. For those of you who have a 3D printer that has turned into an expensive doorstop, here are seven ways you can get students using it again to design something that is both creative and useful.
One of the biggest components of game design and development is collaboration. For Triple A game development, teams of artists, designers, engineers, writers, producers, etc., come together to establish a vision, and guide that vision through to completion. During class, we began scratching the surface on what it means to collaborate at such a high level, and why this teamwork is critical for success.
Fairy tales give young children a safe way to explore the world, grapple with the conflict between good and evil and develop their moral compass. But that’s not all. They also inspire curiosity, creativity and problem-solving, making them a natural fit for the STEAM (STEM + arts) classroom. Here’s why:
Access to clean and safe water – a widespread problem in many parts of the world – is not just an abstract concept for a group of children at The Stanwich School in Greenwich, Connecticut. They’re tackling the problem in Global Scientists, an after-school course offered by Level Up Village (LUV). For the duration of the course, the kids are collaborating virtually with partner students in Kosovo by following the same curriculum and exchanging video messages during each class period.
The kids in Connecticut are learning that accessing clean water is a real-life issue for their global partners. In a recent video, a student in Kosovo explained that in his community, families rely on well water that they must filtrate and purify before it is clean and clear enough to drink – a process that can take three to four months!
Educators and parents often tout the importance of global citizenship. And today’s technology makes it easier than ever before to connect students from around the world. But why is so important to give students these opportunities? Here are three benefits to facilitating global conversations between students:
Guest post by Margaret Ann Minihan at Louise S. McGehee School
At Louise S. McGehee School, an all-girls school in New Orleans, Louisiana, we know about teaching girls. Research tells us that girls learn differently and are motivated differently than male students. Girls learn best through hands-on activities that give them the opportunity to help others and make a difference in the world. In light of this research, McGehee offers its students several service learning opportunities in the regular curriculum.
This year, we’re trying a new program that is further inspiring our girls’ passion for STEAM (STEM + arts). Our students are learning hands-on Science and Engineering skills, while collaborating one-on-one with partners in developing countries. This innovative program, provided by Level Up Village (LUV), is a welcome addition to our afterschool enrichment program.
Level Up Village (LUV) is growing rapidly in New Jersey, where it is running courses at eight schools across the state this fall, including Rutgers Preparatory School, Kent Place School and Delbarton School. A pioneer in Global STEAM (STEM + arts) enrichment, Level Up Village promotes design thinking and one-to-one collaboration on real-world problems between K-9 students in the U.S. and partner students in the developing world.