Are you looking for a way to jazz up the STEAM (STEM + arts) programming at your school? Try combining hands-on STEAM with authentic global learning. Level Up Village partners U.S. students one-on-one with peers in the developing world for meaningful cultural exchange and collaboration on STEAM projects. Students communicate with their global partners each class period via video message exchange to share their findings, learn about each other’s lives and collaborate on real-life applications of their learning.
“What IS this?” exclaimed Grace. Her eyes widened behind her goggles at she leaned closer to her snake specimen to get a better look. In the middle of the dissection, she had discovered what seemed to be several more little snakes, all coiled up in the abdomen. The other girls clustered around to see.
“First we thought the snake had possibly eaten another snake, but we kept looking and found more and more,” said Jennifer Beck, a teacher at Duchesne Academy of the Sacred Heart in Houston, Texas. “We weren’t expecting a pregnant one, so we had to do a lot of Internet research, and we learned not all snakes lay eggs. Some carry their young.”
The girls were participating in Level Up Village’s Global Doctors – Anatomy as part of “DASH into Summer,” a summer enrichment program run by Duchesne Academy of the Sacred Heart.
At Delbarton, an all-boys Benedictine School in Morristown, New Jersey, we have been looking for global connections, but struggled with the logistics involved in this kind of collaboration. We decided to pair our 8th grade science students with an all-girl’s school, and see what happens. So far, the results have been amazing.
Our 8th graders sent video introductions to an all-girls school in Uganda yesterday. Let us just let the reality of that settle in for a moment.
Level Up Village Co-Founder Neesha Rahim was one of several presenters at the e-NABLE Educators’ Exchange (e3STEAM) kickoff on August 26th. Open to the public, the virtual Town Hall was broadcast via Google Hangouts and brought together educators and 3D printing enthusiasts to celebrate the 3D printed prosthetic movement and share e-NABLE inspired ideas, experiences, curricula and best practices. Rahim discussed LUV’s pioneering global STEAM programming, including its Global Inventors/3D printing course, which has created a globally distributed network of nearly 30 3D printers and trained teachers at U.S. schools and Global Partner organizations in developing countries.
In her keynote address to the National Coalition of Girls Schools Conference (NCGS) this week in Richmond, Virginia, Reshma Suajani, founder of Girls Who Code, expressed her frustration at walking into robotics classes and seeing scores of boys and maybe one or two girls.
I get it. I have found myself frustrated by exactly the same thing, and that is one of the reasons why we work so hard to bring girls to the table through our global STEAM courses that give students the opportunity to collaborate globally on real-life issues.
Schools that sign up for LUV’s Global Inventors after-school course receive a complimentary 3D printer – a great way to start building a new Maker Space. In the course, K-9 students learn to harness the power of 3D printing to develop prototype inventions in a real, global context.