Posts In: Educational Trends

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STEM

STEM: Moving from Buzzword to Inspiration

By Chris Woods

…I’ve already decided. I’m adding STEM to my classroom everyday and encouraging other teachers to do the same. I’m beginning to add more PBL into my regular instruction, not just as end of chapter “dessert” projects. And there are lots of ways to add STEM simply and effectively, whether you’re a geek or not, that will engage and inspire your students. Here are a few.

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Level Up Village Picks up STEAM: Four Ed Conferences in Two Weeks!

It’s conference season at Level Up Village! We just came back from #DareOST and this week, we’re going to #NaeycAC in L.A., #NAGC16 in Orlando and #ISACScon in Columbus!

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Despite Growing Pains, Virtual Reality is on the Rise in Education

By Jake Parmley

Virtual Reality is a powerful new technology that’s opening doors for gaming, film, communication and education. While 2016 has proved to be a defining year for VR, the immersive tech still faces growing pains, like consumer acceptance and quality content, before being completely embraced within classrooms. However, many of those growing pains are being addressed in ways that prove VR can revolutionize how we educate students and share experiences.

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Pokémon Go or No Go? Is There Educational Value in this Latest Craze?

By Jake Parmley

Pokémon GO has officially swept the world into a frenzy, earning over 21 million daily active users last week, topping app charts and adding billions to the market value of Nintendo. On the surface, the premise of exploring your surroundings and flicking Poké Balls at made-up creatures seems simple or just a new form of mindless entertainment. Parents and teachers may be wondering whether they should be encouraging kids to catch ’em. As with all technology, they should be aware of and supervising children’s gaming, especially in light of recent safety concerns about Pokémon GO. However, there are valuable educational skills and life lessons embedded within Pokémon GO’s design. Here are seven reasons why you should support children’s interest in this innovative augmented reality (AR) game: