Guest post by Nathan Lutz, Global Learning Coordinator at Kent Place School
In my role of Global Learning Coordinator, I am constantly seeking ways for our students to have global experiences. Girls in the Middle School and Upper School at Kent Place School have many opportunities for global engagement, including several options for trips. Our Primary School students, however, don’t have as many opportunities. Our World Language classes have sister classes with which they correspond via letter or Skype, but I feel like we can always do more. After all, technology has given us new opportunities for communicating with people all over the world.
When introduced to Level Up Village (LUV), I knew that by we would have new opportunities that would excite our students about meeting other children from around the world.
While many schools now have a 3D printer in the building, teachers often tell us it isn’t utilized nearly as much as they’d like. For those of you who have a 3D printer that has turned into an expensive doorstop, here are seven ways you can get students using it again to design something that is both creative and useful.
Teaching Level Up Village courses either during the day or after school is a great way to get valuable hands-on STEAM (STEM + arts) experience and learn new skills in the areas of coding and game design, CAD and 3D printing, dissections, genetics and more. Here are some practical tips for teachers on how to make the most of the experience:
One of the biggest components of game design and development is collaboration. For Triple A game development, teams of artists, designers, engineers, writers, producers, etc., come together to establish a vision, and guide that vision through to completion. During class, we began scratching the surface on what it means to collaborate at such a high level, and why this teamwork is critical for success.
Though they live on different continents, students at St. Joseph’s Academy in Baton Rouge, Louisiana and a group of girls at Ekalavya School in Bangalore, India, were partners this fall in LUV’s Global Inventors course. Together, they studied electricity, computer aided design (CAD) and 3D printing, while learning about each other’s daily lives and cultures via video message exchange. One girl at each end of the partnership reflected on the experience.